Mouse Sensitivity Converter

Switch games without losing your aim. Convert your sensitivity between titles and keep the exact same cm/360, so your muscle memory carries over.

From

To

Counter-Strike 2 sensitivity
1.273
cm/360
40.8
From eDPI
320
To eDPI
1018

// featured conversions

// supported games

  • Valorant Valorant uses a yaw of 0.07 degrees per mouse count at sensitivity 1. Enter the Sensitivity value from Settings, General (most players run 0.2 to 0.6 at 800 DPI).
  • Counter-Strike 2 Counter-Strike 2 runs on the Source engine yaw of 0.022 degrees per count. Enter the in-game Mouse Sensitivity (commonly 1.0 to 3.0 at 800 DPI). CS:GO uses the exact same scale.
  • CS:GO CS:GO shares the Source engine yaw of 0.022 degrees per count with CS2, so the in-game sensitivity number carries over unchanged. Enter your Mouse Sensitivity (commonly 1.0 to 3.0 at 800 DPI).
  • Apex Legends Apex Legends uses the Source engine yaw of 0.022 degrees per count, the same scale as CS2. Enter your in-game Mouse Sensitivity (commonly 1.0 to 3.0 at 800 DPI).
  • Overwatch 2 Overwatch 2 uses a yaw of 0.0066 degrees per count, far lower than tactical shooters, so its in-game numbers run larger (most players use 3 to 10 at 800 DPI). Enter the Horizontal Sensitivity from Options, Controls.
  • Call of Duty: Warzone (approximate) Call of Duty (Warzone, Modern Warfare) maps to a yaw of 0.0066 degrees per count for hipfire, so its Mouse Sensitivity numbers run high (most players use 4 to 10 at 800 DPI). One yaw matches the hipfire 360 only: the game also applies a Monitor Distance Coefficient (default 1.33) and per-scope ADS multipliers, so aim-down-sights speed does not carry over exactly. Enter your Mouse Sensitivity.

How sensitivity conversion works

Aim is muscle memory, and muscle memory is built on cm/360. That is the physical distance you move the mouse to spin a full circle. Each game scales sensitivity differently, so the same number that feels right in one game turns too fast or too slow in another. The converter solves for the sensitivity that keeps your cm/360 identical, so a flick that worked yesterday works in the new game today.

It also lets you change DPI without losing your feel. Enter each game's DPI separately and the converter adjusts the target sensitivity to hold the physical distance steady.