Mouse Sensitivity Converter
Switching games shouldn't cost you your aim. Tell the converter what you run now. It hands back a sensitivity that covers a full 360 the same distance on your pad, so your aim works the same in the next game.
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- Valorant Valorant uses a yaw of 0.07 degrees per mouse count at sensitivity 1. Enter the Sensitivity value from Settings, General (most players run 0.2 to 0.6 at 800 DPI).
- Counter-Strike 2 Counter-Strike 2 runs on the Source engine yaw of 0.022 degrees per count. Enter the in-game Mouse Sensitivity (commonly 1.0 to 3.0 at 800 DPI). CS:GO uses the exact same scale.
- CS:GO CS:GO shares the Source engine yaw of 0.022 degrees per count with CS2, so the in-game sensitivity number carries over unchanged. Enter your Mouse Sensitivity (commonly 1.0 to 3.0 at 800 DPI).
- Apex Legends Apex Legends uses the Source engine yaw of 0.022 degrees per count, the same scale as CS2. Enter your in-game Mouse Sensitivity (commonly 1.0 to 3.0 at 800 DPI).
- Overwatch 2 Overwatch 2 uses a yaw of 0.0066 degrees per count, far lower than tactical shooters, so its in-game numbers run larger (most players use 3 to 10 at 800 DPI). Enter the Horizontal Sensitivity from Options, Controls.
- Call of Duty: Warzone (approximate) Call of Duty (Warzone, Modern Warfare) maps to a yaw of 0.0066 degrees per count for hipfire, so its Mouse Sensitivity numbers run high (most players use 4 to 10 at 800 DPI). One yaw matches the hipfire 360 only: the game also applies a Monitor Distance Coefficient (default 1.33) and per-scope ADS multipliers, so aim-down-sights speed does not carry over exactly. Enter your Mouse Sensitivity.
How sensitivity conversion works
Every game decides how far your view turns for one count of mouse movement. That rate is different in Valorant, CS2, Apex, and Overwatch 2. Type the same number into two of them and your crosshair travels a different distance in each, so a sensitivity that feels perfect in one throws your aim off in the next. The converter does that math for you, reading each game's turn rate and finding the value that moves your view the same distance. The aim you built doesn't reset when you switch.
What your hand actually learned is cm/360, the physical sweep of the mouse for one full turn. Hold that fixed and your aim comes with you, whatever the in-game number reads. DPI is part of the same math. Give each game its own DPI field and the distance stays the same even when those numbers differ.
eDPI is a within-game shortcut, not a cross-game one. Two games with the same eDPI still turn different amounts, so equal eDPI won't mean equal aim. Track cm/360 instead.
The match is mathematical, not a feeling. Your cm/360 lines up exactly, but the game can still feel off. FOV and input smoothing change how far things move on screen even at the same rotation distance. Give it a few hours in the new game before you adjust your sensitivity. Valorant and Apex both feel different at first even with identical cm/360.
FAQ
- What is cm/360 and why does it matter?
- It's the physical distance your mouse travels for one full 360-degree turn. Muscle memory is built on that distance, not on the number in the sensitivity slider. Match it across games and your aim transfers.
- Is the conversion exact?
- For games with a fixed turn rate, the math is exact. Games marked approximate tie aim to FOV, so the number is very close but not perfect. Do one in-game check: spin a full 360 and measure how far your hand moved.
- What if my game isn't listed?
- A game only goes in after its turn rate is verified by hand, so a wrong constant never reaches the converter. Missing one you play? Hit the suggest button below and we'll add it to the queue.
- Should I convert my sensitivity or relearn from scratch?
- Convert first. Your trained aim transfers with the matched cm/360. If the new game's FOV makes it feel off after a few hours, adjust your sensitivity slider from that baseline.
Embed the sensitivity converter on your site
Running an aim or FPS blog? Add the sensitivity converter so readers match their cm/360 across games without leaving your guide. One snippet, and you can preset the game pair so it opens on the conversion you cover.
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