Convert Overwatch 2 sensitivity to Call of Duty: Warzone
Overwatch 2 and Call of Duty turn at the same rate, so your number carries straight over. A 5.0 Horizontal Sensitivity in Overwatch 2 at 800 DPI is a 5.0 Mouse Sensitivity in Warzone at the same DPI, sharing one cm/360.
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Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Does Overwatch 2 sensitivity convert 1:1 to Call of Duty?
Both games count 0.0066 degrees per mouse count, so the factor is 1.0 and the value means the same thing in each at equal DPI. Take your Horizontal Sensitivity from Options, Controls and type it into Mouse Sensitivity in Call of Duty. The only reason to open the converter is a DPI change, where it rescales the number to keep your cm/360 in place.
The match holds for your hipfire turn. Warzone then reworks aim down sights with a Monitor Distance Coefficient and per scope scaling, and Overwatch 2 uses a per hero zoomed sensitivity for heroes like Widowmaker, so the scoped feel is set on its own in both. Get the base turn matched first and the rest follows.
Overwatch 2 to Call of Duty: Warzone conversion table
At 800 DPI in both games.
| Overwatch 2 sens | Call of Duty: Warzone sens | cm/360 |
|---|---|---|
| 2.5 | 2.5 | 69.3 |
| 5 | 5 | 34.6 |
| 7.5 | 7.5 | 23.1 |
| 10 | 10 | 17.3 |
FAQ
- How do you convert Overwatch 2 sensitivity to Call of Duty: Warzone?
- Overwatch 2 and Call of Duty: Warzone share the same turning rate, so at the same DPI the number carries over unchanged. Change the DPI and the converter rescales it for you.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Call of Duty: Warzone?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
- Why is this called an approximation?
- One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.