Convert Overwatch 2 sensitivity to Call of Duty: Warzone
Overwatch 2 and Call of Duty turn at the same rate, so your number carries straight over. A 5.0 Horizontal Sensitivity in Overwatch 2 at 800 DPI is a 5.0 Mouse Sensitivity in Warzone at the same DPI, sharing one cm/360.
Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Does Overwatch 2 sensitivity convert 1:1 to Warzone?
Both land on the same 0.0066 turn rate, so the factor is exactly 1.0 and the value means the same thing in each at equal DPI. Read your Horizontal Sensitivity under Options, Controls and enter it as Mouse Sensitivity in Call of Duty. Only a DPI change calls for the converter, which rescales the number to keep your cm/360 in place.
The clean match covers your hipfire turn. From there each game reshapes scoped aim its own way: Warzone through a Monitor Distance Coefficient and per-scope sliders, Overwatch 2 through a per-hero zoom sensitivity for picks like Widowmaker. Get the base turn matched first, then set the zoomed aim on its own in both.
Overwatch 2 to Call of Duty: Warzone conversion table
At 800 DPI in both games.
| Overwatch 2 sens | Call of Duty: Warzone sens | cm/360 |
|---|---|---|
| 2.5 | 2.5 | 69.3 |
| 5 | 5 | 34.6 |
| 7.5 | 7.5 | 23.1 |
| 10 | 10 | 17.3 |
FAQ
- How do you convert Overwatch 2 sensitivity to Call of Duty: Warzone?
- Overwatch 2 and Call of Duty: Warzone share the same turning rate, so at the same DPI the number carries over unchanged. Change the DPI and the converter rescales it for you.
- Does my DPI have to match in both games?
- No. Enter your Overwatch 2 DPI and your Call of Duty: Warzone DPI separately. The converter holds your cm/360 fixed whatever they are, so a different DPI or a new mouse never forces you to relearn your aim.
- Will my eDPI be the same in Call of Duty: Warzone?
- Yes, and this pair is the exception. Overwatch 2 and Call of Duty: Warzone share one scale, so at matching DPI the eDPI carries over unchanged. On different scales it would not, which is why cm/360 stays the honest guide.
- Why is this called an approximation?
- Call of Duty: Warzone scales aim by field of view and applies per-scope multipliers. Your hipfire turn carries over one to one here, while scoped aim needs a quick in-game check against a known 360 distance.
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