Convert Call of Duty: Warzone sensitivity to Overwatch 2

Here is a rare one: your Call of Duty and Overwatch 2 numbers match. Both games turn 0.0066 degrees per mouse count, so a 6.0 Mouse Sensitivity in Warzone at 800 DPI is a 6.0 in Overwatch 2 at the same DPI, with an identical cm/360.

From

To

Overwatch 2 sensitivity
6.000
cm/360
28.9
From eDPI
4800
To eDPI
4800

Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.

Is Call of Duty sensitivity the same as Overwatch 2? At equal DPI, yes

Warzone and Overwatch 2 land on the same turning rate, even though they play nothing alike. With the factor at 1.0, your hipfire number carries over with no math when your DPI matches. Read your Mouse Sensitivity in Call of Duty and type it into Horizontal Sensitivity under Options, Controls. Change the DPI between the two and the converter rescales the value to hold your cm/360.

The catch is Warzone's aim down sights. Its Monitor Distance Coefficient and per scope scaling have no equal in Overwatch 2, so the clean one to one covers your standing turn only. Overwatch 2 also carries a per hero zoomed sensitivity for picks like Widowmaker and Ana, which you set on its own. Match the hipfire feel first, then tune the scoped aim in each game.

Call of Duty: Warzone to Overwatch 2 conversion table

At 800 DPI in both games.

Call of Duty: Warzone sens Overwatch 2 sens cm/360
3 3 57.7
6 6 28.9
9 9 19.2
12 12 14.4

FAQ

How do you convert Call of Duty: Warzone sensitivity to Overwatch 2?
Call of Duty: Warzone and Overwatch 2 share the same turning rate, so at the same DPI the number carries over unchanged. Change the DPI and the converter rescales it for you.
Does my DPI have to match in both games?
No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
Will my eDPI be the same in Overwatch 2?
Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
Why is this called an approximation?
One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.

Other conversions

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