Convert Call of Duty: Warzone sensitivity to Counter-Strike 2

Coming from Warzone to CS2, your sensitivity drops to roughly a third, because CS2 sweeps the camera much further for every count. A 6.0 in Call of Duty at 800 DPI equals 1.8 in Counter-Strike 2, and both keep the same cm/360.

From

To

Counter-Strike 2 sensitivity
1.800
cm/360
28.9
From eDPI
4800
To eDPI
1440

Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.

Convert Call of Duty sensitivity to CS2 the right way

Call of Duty counts a slow 0.0066 degrees per mouse count, so its numbers run large, usually 4 to 10. CS2 rides the Source yaw of 0.022, about three times faster, which puts most players near 1.0 to 3.0. Multiply your Warzone Mouse Sensitivity by 0.3 at matching DPI to get your CS2 value, and let the converter correct any DPI gap. The same 1.8 also works in CS:GO and Apex Legends, since all three share the Source scale.

A smaller CS2 number is not a slower aim once the turn distance holds, so judge the switch by cm/360 and let the eDPI mismatch sit. One thing to keep in mind: Warzone bends aim down sights through its Monitor Distance Coefficient, while CS2 keeps a single value, so only your hipfire turn moves over cleanly here.

Call of Duty: Warzone to Counter-Strike 2 conversion table

At 800 DPI in both games.

Call of Duty: Warzone sens Counter-Strike 2 sens cm/360
3 0.9 57.7
6 1.8 28.9
9 2.7 19.2
12 3.6 14.4

FAQ

How do you convert Call of Duty: Warzone sensitivity to Counter-Strike 2?
Multiply your Call of Duty: Warzone sensitivity by 0.3 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
Does my DPI have to match in both games?
No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
Will my eDPI be the same in Counter-Strike 2?
Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
Why is this called an approximation?
One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.

Other conversions

All sensitivity conversions →