Convert CS:GO sensitivity to Apex Legends
Keep your DPI and your CS:GO number does not change in Apex Legends, because both run the Source engine and turn the same amount per point. A 2.0 in CS:GO at 800 DPI is a 2.0 in Apex Legends, with the same cm/360.
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Do you need to change CS:GO sensitivity for Apex Legends?
Both games count rotation on the same 0.022 yaw, so one CS:GO point and one Apex point cover the same arc. Type your CS:GO value straight into Apex and your hipfire flicks land in the same place. Only a DPI swap shifts the number, and then the converter rescales it to keep cm/360 steady, whether you end up reading 2.0, 1.27, or 4.5.
Use cm/360 as the check, not eDPI. The two line up here because the scale is shared, but cm/360 is the distance your hand actually learned and it stays true even after a DPI change. One Apex-only setting needs your hand: every optic carries its own aim-down-sights multiplier that CS:GO lacks. This conversion matches the standing turn, so dial those ADS multipliers in once the hipfire feel is locked.
CS:GO to Apex Legends conversion table
At 800 DPI in both games.
| CS:GO sens | Apex Legends sens | cm/360 |
|---|---|---|
| 1 | 1 | 52 |
| 2 | 2 | 26 |
| 3 | 3 | 17.3 |
| 4 | 4 | 13 |
FAQ
- How do you convert CS:GO sensitivity to Apex Legends?
- CS:GO and Apex Legends share the same turning rate, so at the same DPI the number carries over unchanged. Change the DPI and the converter rescales it for you.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Apex Legends?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.