Convert Apex Legends sensitivity to Valorant
Your number drops by about two thirds from Apex Legends to Valorant, because Valorant turns slower per point. A 2.0 in Apex Legends at 800 DPI becomes 0.629 in Valorant, at the same cm/360.
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Convert Apex Legends sensitivity to Valorant, accurately
Both games register a mouse count, but Valorant rotates less of the screen per point. Apex runs the Source yaw of 0.022, the same scale as CS2 and CS:GO, while Valorant uses 0.07 at sens 1. So the converter scales your Apex value down by 0.314 at equal DPI, landing a smaller number that still sweeps the same arc. That puts you in the usual Valorant range of 0.2 to 0.6 at 800 DPI.
The two games count clicks on different scales, so their eDPI figures will never agree, and matching them would break your aim. Carry over the cm/360 you ran in Apex and your flicks and tracking come with it. Apex stacks a per-optic ADS multiplier on top of hipfire, and this tool matches the hipfire turn, so set your Valorant scoped sensitivity on its own once the base feel is dialed in.
Apex Legends to Valorant conversion table
At 800 DPI in both games.
| Apex Legends sens | Valorant sens | cm/360 |
|---|---|---|
| 1 | 0.314 | 52 |
| 2 | 0.629 | 26 |
| 3 | 0.943 | 17.3 |
| 4 | 1.257 | 13 |
FAQ
- How do you convert Apex Legends sensitivity to Valorant?
- Multiply your Apex Legends sensitivity by 0.314 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Valorant?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.