Convert Apex Legends sensitivity to Call of Duty: Warzone
Move from Apex Legends to Call of Duty and your number climbs about 3.33 times, because Warzone turns less per count than the Source scale Apex uses. Set both to 800 DPI and 2.0 becomes 6.667 in Call of Duty. Your wrist travels the same distance either way.
Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Apex Legends to Warzone sensitivity converter
Apex runs the Source 0.022 yaw, and Warzone uses a slower 0.0066, so its values sit roughly three times higher. Multiply your Apex Mouse Sensitivity by 3.33 at equal DPI for the Warzone number, and the converter corrects for any DPI gap. Type it into Mouse Sensitivity in Call of Duty.
Each game owns a separate scoped-aim system, and that's the part to mind. Apex multiplies sensitivity per optic, while Warzone leans on a Monitor Distance Coefficient and per-scope sliders. The converter only matches your standing turn, so your hipfire transfers and the zoomed values are yours to set in each. Check the move by cm/360, never eDPI.
Apex Legends to Call of Duty: Warzone conversion table
At 800 DPI in both games.
| Apex Legends sens | Call of Duty: Warzone sens | cm/360 |
|---|---|---|
| 1 | 3.333 | 52 |
| 2 | 6.667 | 26 |
| 3 | 10 | 17.3 |
| 4 | 13.333 | 13 |
FAQ
- How do you convert Apex Legends sensitivity to Call of Duty: Warzone?
- Multiply your Apex Legends sensitivity by 3.333 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter your Apex Legends DPI and your Call of Duty: Warzone DPI separately. The converter holds your cm/360 fixed whatever they are, so a different DPI or a new mouse never forces you to relearn your aim.
- Will my eDPI be the same in Call of Duty: Warzone?
- No. At 800 DPI your Apex Legends settings sit at an eDPI of 1600, and the matched Call of Duty: Warzone sensitivity lands at an eDPI of about 5333, a different number for the same physical turn. The two scales never line up, so read cm/360, not eDPI.
- Why is this called an approximation?
- Call of Duty: Warzone scales aim by field of view and applies per-scope multipliers, so the 3.333 factor sets your hipfire turn while scoped aim needs a quick in-game check against a known 360 distance.
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