Convert Apex Legends sensitivity to Call of Duty: Warzone

From Apex Legends to Call of Duty, your number rises about 3.33 times, because Warzone turns less per count than the Source scale Apex uses. A 2.0 in Apex Legends at 800 DPI lands at 6.667 in Call of Duty, at the same cm/360.

From

To

Call of Duty: Warzone sensitivity
6.667
cm/360
26.0
From eDPI
1600
To eDPI
5333

Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.

Apex Legends to Call of Duty sensitivity converter

Apex Legends runs the Source 0.022 yaw, shared with CS2 and CS:GO, while Warzone uses a slower 0.0066, so its values sit roughly three times higher. Multiply your Apex Mouse Sensitivity by 3.33 at equal DPI for the Call of Duty number, and the tool corrects for any DPI gap. Type it into Mouse Sensitivity in Call of Duty.

Both games layer their own scoped aim on top of hipfire, which is the part to watch. Apex applies a multiplier per optic, and Warzone runs a Monitor Distance Coefficient plus per scope scaling. This converter matches the standing turn, so your hipfire flicks transfer and you set the zoomed values in each game. Read cm/360 to check the result, not eDPI.

Apex Legends to Call of Duty: Warzone conversion table

At 800 DPI in both games.

Apex Legends sens Call of Duty: Warzone sens cm/360
1 3.333 52
2 6.667 26
3 10 17.3
4 13.333 13

FAQ

How do you convert Apex Legends sensitivity to Call of Duty: Warzone?
Multiply your Apex Legends sensitivity by 3.333 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
Does my DPI have to match in both games?
No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
Will my eDPI be the same in Call of Duty: Warzone?
Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
Why is this called an approximation?
One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.

Other conversions

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