Convert Overwatch 2 sensitivity to CS:GO
Your number gets smaller here, because CS:GO turns much faster per point than Overwatch 2 and reaches the same arc with a third of the value. A 5.0 in Overwatch 2 at 800 DPI becomes 1.5 in CS:GO, and the cm/360 stays identical.
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Why your CS:GO sensitivity drops to a third of Overwatch 2
Overwatch 2 leans on a slow yaw of 0.0066 degrees per count, which is why its numbers run so high, commonly 3 to 10 at 800 DPI. CS:GO uses the Source yaw of 0.022, so it rotates more for each point and gets there with a smaller value. Multiply your Overwatch 2 Horizontal Sensitivity from Options, Controls by 0.3 at the same DPI and you have your CS:GO number. The shrink is the math, not your aim slowing down.
Built on different yaws, the two games will never share an eDPI, so matching it would throw your aim off; track cm/360 instead. Keep the distance for a full turn fixed and your aim moves over untouched. The CS:GO value you land on also works in CS2 unchanged, since both share the Source scale.
Overwatch 2 to CS:GO conversion table
At 800 DPI in both games.
| Overwatch 2 sens | CS:GO sens | cm/360 |
|---|---|---|
| 2.5 | 0.75 | 69.3 |
| 5 | 1.5 | 34.6 |
| 7.5 | 2.25 | 23.1 |
| 10 | 3 | 17.3 |
FAQ
- How do you convert Overwatch 2 sensitivity to CS:GO?
- Multiply your Overwatch 2 sensitivity by 0.3 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in CS:GO?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.