Convert Call of Duty: Warzone sensitivity to Valorant
Valorant turns more than ten times farther per mouse count than Warzone, so your number shrinks to under a tenth. A 6.0 Mouse Sensitivity in Call of Duty at 800 DPI lands at 0.566 in Valorant, with the same cm/360 on both ends.
Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Call of Duty to Valorant sensitivity: why the number collapses
Warzone turns 0.0066 degrees per count, which is why you're running 4 to 10 there. Valorant is 0.07. That's over tenfold faster, so 0.2 to 0.6 already covers the same arc. The 0.094 factor bridges that gap, rescaling automatically if your Valorant DPI isn't the same as your Warzone DPI.
A 0.566 next to your old 6.0 looks broken until your hand confirms it, so judge by cm/360, never the raw figure. This lines up Warzone hipfire only. The game routes ADS through a Monitor Distance Coefficient and per-scope values, so your zoomed aim wants its own tuning in Valorant. Warm up with a few flicks in the Range first.
Call of Duty: Warzone to Valorant conversion table
At 800 DPI in both games.
| Call of Duty: Warzone sens | Valorant sens | cm/360 |
|---|---|---|
| 3 | 0.283 | 57.7 |
| 6 | 0.566 | 28.9 |
| 9 | 0.849 | 19.2 |
| 12 | 1.131 | 14.4 |
FAQ
- How do you convert Call of Duty: Warzone sensitivity to Valorant?
- Multiply your Call of Duty: Warzone sensitivity by 0.094 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter your Call of Duty: Warzone DPI and your Valorant DPI separately. The converter holds your cm/360 fixed whatever they are, so a different DPI or a new mouse never forces you to relearn your aim.
- Will my eDPI be the same in Valorant?
- No. At 800 DPI your Call of Duty: Warzone settings sit at an eDPI of 4800, and the matched Valorant sensitivity lands at an eDPI of about 453, a different number for the same physical turn. The two scales never line up, so read cm/360, not eDPI.
- Why is this called an approximation?
- Call of Duty: Warzone scales aim by field of view and applies per-scope multipliers, so the 0.094 factor sets your hipfire turn while scoped aim needs a quick in-game check against a known 360 distance.
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