Convert Call of Duty: Warzone sensitivity to Valorant
Jump from Call of Duty to Valorant and your sensitivity number nearly vanishes, dropping to under a tenth of what you ran in Warzone. A 6.0 Mouse Sensitivity in Call of Duty at 800 DPI lands at 0.566 in Valorant, and a full turn covers the same distance on your pad.
From
To
Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Call of Duty to Valorant sensitivity: why the number collapses
Warzone turns just 0.0066 degrees for each mouse count at sensitivity 1, so its values sit high, often 4 to 10. Valorant turns 0.07, more than ten times as much per count, which is why a small 0.2 to 0.6 covers the same arc. The converter scales your Warzone number down by about 0.094 at equal DPI and rebalances when your Valorant DPI is different. Read your Mouse Sensitivity in Call of Duty and type the result into Settings, General, Sensitivity.
Set the move by the distance for a full 360, not by the raw number, because a 0.566 next to a 6.0 looks wrong until you feel it. This matches Warzone hipfire: the game scales aim down sights through its Monitor Distance Coefficient and per scope, so your scoped feel needs its own pass in Valorant. Fire a few flicks in the Practice Range before you lock it in.
Call of Duty: Warzone to Valorant conversion table
At 800 DPI in both games.
| Call of Duty: Warzone sens | Valorant sens | cm/360 |
|---|---|---|
| 3 | 0.283 | 57.7 |
| 6 | 0.566 | 28.9 |
| 9 | 0.849 | 19.2 |
| 12 | 1.131 | 14.4 |
FAQ
- How do you convert Call of Duty: Warzone sensitivity to Valorant?
- Multiply your Call of Duty: Warzone sensitivity by 0.094 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Valorant?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
- Why is this called an approximation?
- One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.