Convert Overwatch 2 sensitivity to Valorant

Your Valorant number lands far below your Overwatch 2 one, because Valorant turns so much faster per point that you multiply your Overwatch 2 value by 0.094 to hold the same cm/360. A 5.0 in Overwatch 2 at 800 DPI becomes 0.471 in Valorant at 800 DPI, and the physical turn does not move.

From

To

Valorant sensitivity
0.471
cm/360
34.6
From eDPI
4000
To eDPI
377

Overwatch 2 to Valorant sensitivity: why your number drops so much

Yaw, the degrees a game rotates per mouse count, drives the whole gap. Overwatch 2 uses a slow 0.0066, so its numbers run large, often 3 to 10 at 800 DPI. Valorant uses 0.07, roughly ten times faster, so the same turn needs a tiny value, usually 0.2 to 0.6 at 800 DPI. The 0.094 factor is one yaw divided by the other, and it keeps your full 360 the same distance across the pad.

The eDPI numbers will not agree, and they are not meant to, since the scales are built apart. If 0.471 looks too small to trust, that reading is normal for Valorant. Pull your Horizontal Sensitivity from Overwatch 2 under Options, Controls, type the result into the Sensitivity field in Settings, General, and your flicks and tracking carry across.

Overwatch 2 to Valorant conversion table

At 800 DPI in both games.

Overwatch 2 sens Valorant sens cm/360
2.5 0.236 69.3
5 0.471 34.6
7.5 0.707 23.1
10 0.943 17.3

FAQ

How do you convert Overwatch 2 sensitivity to Valorant?
Multiply your Overwatch 2 sensitivity by 0.094 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
Does my DPI have to match in both games?
No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
Will my eDPI be the same in Valorant?
Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.

Other conversions

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