Convert Valorant sensitivity to Call of Duty: Warzone

Going from Valorant to Call of Duty, your number balloons by about 10.6 times, since Warzone turns so little per count that it needs a large value for the same motion. A 0.4 in Valorant at 800 DPI becomes 4.242 in Call of Duty, and the full turn covers the same distance.

From

To

Call of Duty: Warzone sensitivity
4.242
cm/360
40.8
From eDPI
320
To eDPI
3394

Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.

Valorant to Call of Duty sensitivity: why the number jumps so high

Valorant moves 0.07 degrees per mouse count at sens 1, while Warzone creeps at 0.0066, more than ten times slower. That gap is why Valorant players type 0.2 to 0.6 and Call of Duty players type 4 to 10 at the same 800 DPI. Pull your Sensitivity from Settings, General, then drop the converted figure into Mouse Sensitivity in Call of Duty. The 10.6 math runs automatically and corrects for any DPI change.

A 4.242 looks nothing like a 0.4, but both spin the same arc, so set it by distance and ignore the size of the number. This handles your hipfire turn. Warzone scales aim down sights through its Monitor Distance Coefficient and per scope, so expect to fine tune scoped aim once the base feel matches. Test it in a private match before you queue.

Valorant to Call of Duty: Warzone conversion table

At 800 DPI in both games.

Valorant sens Call of Duty: Warzone sens cm/360
0.2 2.121 81.6
0.4 4.242 40.8
0.6 6.364 27.2
0.8 8.485 20.4

FAQ

How do you convert Valorant sensitivity to Call of Duty: Warzone?
Multiply your Valorant sensitivity by 10.606 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
Does my DPI have to match in both games?
No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
Will my eDPI be the same in Call of Duty: Warzone?
Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
Why is this called an approximation?
One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.

Other conversions

All sensitivity conversions →