Convert Call of Duty: Warzone sensitivity to CS:GO
CS:GO and Warzone both use one sensitivity number, but they don't interpret it the same way. Warzone turns 0.0066 degrees per count. CS:GO turns 0.022. That difference sets the 0.3 factor, and a 6.0 in Call of Duty at 800 DPI lands at 1.8 in CS:GO with the same cm/360.
Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Call of Duty to CS:GO sensitivity: multiply by 0.3
If you already have a CS2 sensitivity you like, it's your CS:GO sensitivity too. They share the Source 0.022 yaw, so the numbers are identical. Coming from Call of Duty, the conversion is 0.3, since the Source scale turns three times faster than Warzone's 0.0066. Your Mouse Sensitivity from Call of Duty multiplied by 0.3 at the same DPI is the number you want.
Don't compare eDPI between the two games. The yaws are different, so the raw number tells you nothing. Trust cm/360. Scoped aim is its own problem. Warzone's Monitor Distance Coefficient and per-scope scaling don't map to anything in CS:GO. This conversion gives you the hipfire turn only. Dial the zoomed feel once you're in a DM server.
Call of Duty: Warzone to CS:GO conversion table
At 800 DPI in both games.
| Call of Duty: Warzone sens | CS:GO sens | cm/360 |
|---|---|---|
| 3 | 0.9 | 57.7 |
| 6 | 1.8 | 28.9 |
| 9 | 2.7 | 19.2 |
| 12 | 3.6 | 14.4 |
FAQ
- How do you convert Call of Duty: Warzone sensitivity to CS:GO?
- Multiply your Call of Duty: Warzone sensitivity by 0.3 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter your Call of Duty: Warzone DPI and your CS:GO DPI separately. The converter holds your cm/360 fixed whatever they are, so a different DPI or a new mouse never forces you to relearn your aim.
- Will my eDPI be the same in CS:GO?
- No. At 800 DPI your Call of Duty: Warzone settings sit at an eDPI of 4800, and the matched CS:GO sensitivity lands at an eDPI of about 1440, a different number for the same physical turn. The two scales never line up, so read cm/360, not eDPI.
- Why is this called an approximation?
- Call of Duty: Warzone scales aim by field of view and applies per-scope multipliers, so the 0.3 factor sets your hipfire turn while scoped aim needs a quick in-game check against a known 360 distance.
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