Convert Call of Duty: Warzone sensitivity to CS:GO
Switch from Warzone to CS:GO and the number shrinks to about a third, since the Source engine rotates far more per count than Call of Duty. A 6.0 in Call of Duty at 800 DPI becomes 1.8 in CS:GO, with your cm/360 untouched.
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Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Call of Duty to CS:GO sensitivity: multiply by 0.3
The gap is all in the yaw. Warzone moves 0.0066 degrees per count and runs high, while CS:GO uses 0.022 and reaches the same turn with a third of the value. Take your Mouse Sensitivity from Call of Duty, apply the 0.3 factor at equal DPI, and you have your CS:GO number. Whatever you land on carries straight into CS2, which uses the identical Source scale.
Because the two games count movement differently, their eDPI readouts sit apart, so track the centimeters for a full circle instead. Warzone also leans on a Monitor Distance Coefficient and per scope scaling that CS:GO has no match for, so this figure nails your standing turn and leaves scoped aim to set on its own.
Call of Duty: Warzone to CS:GO conversion table
At 800 DPI in both games.
| Call of Duty: Warzone sens | CS:GO sens | cm/360 |
|---|---|---|
| 3 | 0.9 | 57.7 |
| 6 | 1.8 | 28.9 |
| 9 | 2.7 | 19.2 |
| 12 | 3.6 | 14.4 |
FAQ
- How do you convert Call of Duty: Warzone sensitivity to CS:GO?
- Multiply your Call of Duty: Warzone sensitivity by 0.3 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in CS:GO?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
- Why is this called an approximation?
- One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.