Convert Counter-Strike 2 sensitivity to Call of Duty: Warzone
Fresh from CS2, your number climbs about 3.33 times in Call of Duty, because Warzone turns less per count and needs a bigger value to match. A 2.0 in Counter-Strike 2 at 800 DPI equals 6.667 in Call of Duty, at the same cm/360.
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Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
CS2 to Call of Duty sensitivity: multiply by 3.33
CS2 runs the Source yaw of 0.022 degrees per count, and Warzone uses a slower 0.0066, so the Call of Duty reading lands about three times larger for the very same turn. Multiply your CS2 Mouse Sensitivity by 3.33 at equal DPI, type the result into Mouse Sensitivity in Call of Duty, and the converter handles any DPI difference. Players coming from CS:GO or Apex use this same value, since all three share the Source scale.
The bigger figure does not mean a faster aim. cm/360 is the constant that controls how far your hand travels, so lock that and let the eDPI numbers drift apart. This matches your hipfire turn only: Warzone reshapes aim down sights through its Monitor Distance Coefficient and per scope multipliers, which CS2 has nothing like, so set scoped aim after the base feel is right.
Counter-Strike 2 to Call of Duty: Warzone conversion table
At 800 DPI in both games.
| Counter-Strike 2 sens | Call of Duty: Warzone sens | cm/360 |
|---|---|---|
| 1 | 3.333 | 52 |
| 2 | 6.667 | 26 |
| 3 | 10 | 17.3 |
| 4 | 13.333 | 13 |
FAQ
- How do you convert Counter-Strike 2 sensitivity to Call of Duty: Warzone?
- Multiply your Counter-Strike 2 sensitivity by 3.333 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Call of Duty: Warzone?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
- Why is this called an approximation?
- One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.