Gaming Tests

Test the reflexes and gear that win games. Measure your reaction time in milliseconds and check a controller for stick drift, all in your browser, free.

Two things here decide a lot of close games. Your reaction time is how fast you turn a flash on screen into a click, and most people land between 200 and 270 milliseconds. Stick drift is your character creeping while you hold the controller still, which costs you a headshot you never moved for. One test times your reflexes, the other watches your analog sticks for movement you didn't make.

Your reaction score isn't pure reflex. The number includes your monitor and your mouse, not just your nervous system. A 60 Hz screen adds around 8 milliseconds before the flash even reaches your eyes, and a slow mouse adds more. Swap to a 144 Hz panel and your score drops without you getting any faster, because you removed lag, not reaction. Real reflex training buys you maybe 20 to 50 milliseconds over weeks. The rest is hardware and sleep.

Stick drift comes from the analog stick wearing out. The potentiometer inside loses its center, so the controller reads movement at rest. Open the drift test and watch the dot: let go of the stick and see whether it parks dead center or wanders. Plug in with a cable if you can. Wireless connections add signal noise that the test can't filter out. A small offset your game's dead zone already ignores is fine. A dot that drifts past it is the one to fix.

FAQ

What is a good reaction time for gaming?
Most people score between 200 and 270 milliseconds. Under 200 is quick. Pro FPS players hold 150 to 180 after years of practice, near the human floor. Your monitor and mouse affect the number, so compare yourself on the same setup, not against a stranger's. Test your reaction time
Why is my reaction time slower than I expected?
Part of it is hardware, not you. A 60 Hz monitor adds roughly 8 milliseconds of display lag, and a budget mouse adds input lag on top. The test counts all of that. A faster panel lowers your score without touching your reflexes. Rule out the gear before you conclude your reactions are slow. How to improve your reaction time
Can I actually train my reaction time?
Some of it. Most players shave 20 to 50 milliseconds over a few weeks running Aim Lab or KovaaK's daily, then hit a wall set by biology. Sleep moves the number more than almost anything. One bad night can cost 25 milliseconds. Past that, a faster monitor is the bigger lever.
What is controller stick drift?
Stick drift is when your analog stick reports movement you didn't input, so your aim or character creeps on its own. The culprit is the potentiometer, a small resistive sensor inside the stick module. Once it wears past its center point, the controller reads a non-zero position even when you've let go. Test for stick drift
Is a little stick drift normal?
A tiny offset is fine if your game's dead zone already ignores it. Dead zone is the slack around center that the game treats as no input. Drift only matters once it pushes past that dead zone and moves your character. If the dot wanders well off center at rest, the stick needs cleaning or replacing.
Why does my controller read drift in the browser but feel fine in games?
Two reasons. Games apply a dead zone that hides small drift, while the raw test shows everything. Bluetooth can introduce jitter that registers as a little drift on the raw axis. Plug in and retest before assuming the stick is bad.