Convert Call of Duty: Warzone sensitivity to Apex Legends
Moving from Warzone to Apex Legends, your number falls to roughly a third, because Apex turns more screen per count on the Source scale. A 6.0 in Call of Duty at 800 DPI lands at 1.8 in Apex Legends, at the same cm/360.
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Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Convert Call of Duty sensitivity to Apex Legends
Warzone runs a slow 0.0066 yaw, so its Mouse Sensitivity values climb high, often 4 to 10. Apex Legends uses the Source 0.022, the same rate as CS2 and CS:GO, so it needs only about a third of the number. Scale your Warzone value by 0.3 at equal DPI for the Apex figure, and the converter adjusts if your Apex DPI differs.
Both games treat aiming down sights as its own layer, which is the wrinkle here. Warzone scales scoped aim by its Monitor Distance Coefficient, and Apex applies a separate multiplier per optic. This conversion lines up your hipfire turn between them, so set each scoped value in game once the base feel is right. Compare cm/360 to confirm the move, not eDPI.
Call of Duty: Warzone to Apex Legends conversion table
At 800 DPI in both games.
| Call of Duty: Warzone sens | Apex Legends sens | cm/360 |
|---|---|---|
| 3 | 0.9 | 57.7 |
| 6 | 1.8 | 28.9 |
| 9 | 2.7 | 19.2 |
| 12 | 3.6 | 14.4 |
FAQ
- How do you convert Call of Duty: Warzone sensitivity to Apex Legends?
- Multiply your Call of Duty: Warzone sensitivity by 0.3 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Apex Legends?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
- Why is this called an approximation?
- One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.