Convert CS:GO sensitivity to Call of Duty: Warzone
Coming off CS:GO, your sensitivity grows roughly 3.33 times in Warzone, since Call of Duty rotates slower per count and asks for a larger number. A 2.0 in CS:GO at 800 DPI becomes 6.667 in Call of Duty, with the cm/360 held steady.
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Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Convert CS:GO sensitivity to Call of Duty
CS:GO counts 0.022 degrees per mouse count on the Source scale, while Warzone sits at 0.0066, which is why the Call of Duty value runs about three times higher. Apply the 3.33 factor to your CS:GO Mouse Sensitivity at matching DPI to get there, and the converter rebalances if your DPI changes. The same number serves CS2 players too, since both games read sensitivity the same way.
Their eDPI figures will not line up, and forcing them would only throw your aim, so anchor on the distance for a full 360. Warzone differs from CS:GO in one big way: it bends scoped aim with a Monitor Distance Coefficient and per scope scaling, so this conversion matches the hipfire turn and the zoomed aim is yours to tune.
CS:GO to Call of Duty: Warzone conversion table
At 800 DPI in both games.
| CS:GO sens | Call of Duty: Warzone sens | cm/360 |
|---|---|---|
| 1 | 3.333 | 52 |
| 2 | 6.667 | 26 |
| 3 | 10 | 17.3 |
| 4 | 13.333 | 13 |
FAQ
- How do you convert CS:GO sensitivity to Call of Duty: Warzone?
- Multiply your CS:GO sensitivity by 3.333 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter each DPI separately. The converter solves for the target sensitivity that keeps your cm/360 the same, whatever DPI you run.
- Will my eDPI be the same in Call of Duty: Warzone?
- Usually not, and that is correct. Each game turns a different amount per sensitivity unit, so matching real aim distance (cm/360) means the eDPI numbers differ.
- Why is this called an approximation?
- One of these games scales aim by field of view or aim-down-sights, so a single conversion factor gets you very close but not exact. Fine-tune in game against a known 360 distance.