Convert CS:GO sensitivity to Call of Duty: Warzone

Coming off CS:GO, your Warzone number is roughly 3.33 times bigger. Call of Duty's yaw is 0.0066 against CS:GO's 0.022, so the same hand sweep covers far less arc per count. At 800 DPI, 2.0 in CS:GO maps to 6.667 in Warzone. Your cm/360 is the same on both ends.

From
Game
To
Game
Call of Duty: Warzone sensitivity
6.667
cm/360
26.0
From eDPI
1600
To eDPI
5333

Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.

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Convert CS:GO sensitivity to Warzone

That gap means the same physical turn needs roughly three times the number in Call of Duty. Take your CS:GO sensitivity, apply 3.33 at equal DPI, and read off the Warzone value. The converter rebalances for any DPI change, and CS2 players land on this same figure, since CS2 and CS:GO share one scale.

eDPI is useless as a comparison here. The two yaws are far enough apart that matching eDPI numbers would wreck your aim. Go by cm/360. Warzone also bends scoped aim through a Monitor Distance Coefficient and per-scope sliders that CS:GO has nothing like. Get hipfire right with the converted value, then fine-tune each scope once you're in a match.

CS:GO to Call of Duty: Warzone conversion table

At 800 DPI in both games.

CS:GO sens Call of Duty: Warzone sens cm/360
1 3.333 52
2 6.667 26
3 10 17.3
4 13.333 13

FAQ

How do you convert CS:GO sensitivity to Call of Duty: Warzone?
Multiply your CS:GO sensitivity by 3.333 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
Does my DPI have to match in both games?
No. Enter your CS:GO DPI and your Call of Duty: Warzone DPI separately. The converter holds your cm/360 fixed whatever they are, so a different DPI or a new mouse never forces you to relearn your aim.
Will my eDPI be the same in Call of Duty: Warzone?
No. At 800 DPI your CS:GO settings sit at an eDPI of 1600, and the matched Call of Duty: Warzone sensitivity lands at an eDPI of about 5333, a different number for the same physical turn. The two scales never line up, so read cm/360, not eDPI.
Why is this called an approximation?
Call of Duty: Warzone scales aim by field of view and applies per-scope multipliers, so the 3.333 factor sets your hipfire turn while scoped aim needs a quick in-game check against a known 360 distance.

Other conversions

All sensitivity conversions →

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