Convert CS:GO sensitivity to Call of Duty: Warzone
Coming off CS:GO, your Warzone number is roughly 3.33 times bigger. Call of Duty's yaw is 0.0066 against CS:GO's 0.022, so the same hand sweep covers far less arc per count. At 800 DPI, 2.0 in CS:GO maps to 6.667 in Warzone. Your cm/360 is the same on both ends.
Heads up: one of these games scales aim by FOV or aim-down-sights, so this is a close approximation. Fine-tune in game against a known 360 distance.
Convert CS:GO sensitivity to Warzone
That gap means the same physical turn needs roughly three times the number in Call of Duty. Take your CS:GO sensitivity, apply 3.33 at equal DPI, and read off the Warzone value. The converter rebalances for any DPI change, and CS2 players land on this same figure, since CS2 and CS:GO share one scale.
eDPI is useless as a comparison here. The two yaws are far enough apart that matching eDPI numbers would wreck your aim. Go by cm/360. Warzone also bends scoped aim through a Monitor Distance Coefficient and per-scope sliders that CS:GO has nothing like. Get hipfire right with the converted value, then fine-tune each scope once you're in a match.
CS:GO to Call of Duty: Warzone conversion table
At 800 DPI in both games.
| CS:GO sens | Call of Duty: Warzone sens | cm/360 |
|---|---|---|
| 1 | 3.333 | 52 |
| 2 | 6.667 | 26 |
| 3 | 10 | 17.3 |
| 4 | 13.333 | 13 |
FAQ
- How do you convert CS:GO sensitivity to Call of Duty: Warzone?
- Multiply your CS:GO sensitivity by 3.333 when the DPI stays the same. The converter does this for you and also adjusts if your DPI differs between the two games.
- Does my DPI have to match in both games?
- No. Enter your CS:GO DPI and your Call of Duty: Warzone DPI separately. The converter holds your cm/360 fixed whatever they are, so a different DPI or a new mouse never forces you to relearn your aim.
- Will my eDPI be the same in Call of Duty: Warzone?
- No. At 800 DPI your CS:GO settings sit at an eDPI of 1600, and the matched Call of Duty: Warzone sensitivity lands at an eDPI of about 5333, a different number for the same physical turn. The two scales never line up, so read cm/360, not eDPI.
- Why is this called an approximation?
- Call of Duty: Warzone scales aim by field of view and applies per-scope multipliers, so the 3.333 factor sets your hipfire turn while scoped aim needs a quick in-game check against a known 360 distance.
Other conversions
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