Game yaw values for mouse sensitivity

At sensitivity 1, every game turns your view by its own angle per mouse count. That angle is the yaw. Our sensitivity converter runs on it, and you can download the exact values it uses as one JSON file to reuse.

Download

Download games.json

Our converter and our WordPress plugin read this exact file: https://rigpolice.com/games.json. Any site can fetch it straight from the browser.

Download games.csv

The same data as the JSON, one row per game. Open it in Excel or Google Sheets.

Fields

Key Type Meaning
slug string The game's ID, the one in our converter URLs.
name string The game's name.
yaw number Degrees the view turns per mouse count at sensitivity 1, as our converter reads it. A menu that shows a percent means a decimal here, so 7% is 0.07.
approx boolean True when the yaw holds for hipfire but not for aim-down-sights, so scoped speed won't carry over exactly.

Games don't share a sensitivity scale, so a yaw only makes sense next to the scale it was measured on. You'll find each game's notes on the sensitivity converter page.

Key names never change. New keys may appear, so read the ones you need and skip the rest.

Values

slugnameyawapprox
valorantValorant0.07false
cs2Counter-Strike 20.022false
csgoCS:GO0.022false
fortniteFortnite0.5555false
apexApex Legends0.022false
overwatch-2Overwatch0.0066false
cod-warzoneCall of Duty: Warzone0.0066true

For Call of Duty: Warzone, the yaw covers hipfire only. Scoped aim uses its own multipliers there, so it won't carry over exactly.

License and credit

You can use it free under CC BY 4.0, commercial use included. Credit RigPolice with a link. Paste this line:

Game yaw values for mouse sensitivity, RigPolice, https://rigpolice.com/data/, CC BY 4.0

We add a game only after we check its yaw by hand.

Found a value that's off? Email contact@rigpolice.com with your source.