Game yaw values for mouse sensitivity
At sensitivity 1, every game turns your view by its own angle per mouse count. That angle is the yaw. Our sensitivity converter runs on it, and you can download the exact values it uses as one JSON file to reuse.
Download
Our converter and our WordPress plugin read this exact file: https://rigpolice.com/games.json. Any
site can fetch it straight from the browser.
The same data as the JSON, one row per game. Open it in Excel or Google Sheets.
Fields
| Key | Type | Meaning |
|---|---|---|
slug | string | The game's ID, the one in our converter URLs. |
name | string | The game's name. |
yaw | number | Degrees the view turns per mouse count at sensitivity 1, as our converter reads it. A menu that shows a percent means a decimal here, so 7% is 0.07. |
approx | boolean | True when the yaw holds for hipfire but not for aim-down-sights, so scoped speed won't carry over exactly. |
Games don't share a sensitivity scale, so a yaw only makes sense next to the scale it was measured on. You'll find each game's notes on the sensitivity converter page.
Key names never change. New keys may appear, so read the ones you need and skip the rest.
Values
| slug | name | yaw | approx |
|---|---|---|---|
| valorant | Valorant | 0.07 | false |
| cs2 | Counter-Strike 2 | 0.022 | false |
| csgo | CS:GO | 0.022 | false |
| fortnite | Fortnite | 0.5555 | false |
| apex | Apex Legends | 0.022 | false |
| overwatch-2 | Overwatch | 0.0066 | false |
| cod-warzone | Call of Duty: Warzone | 0.0066 | true |
For Call of Duty: Warzone, the yaw covers hipfire only. Scoped aim uses its own multipliers there, so it won't carry over exactly.
License and credit
You can use it free under CC BY 4.0, commercial use included. Credit RigPolice with a link. Paste this line:
Game yaw values for mouse sensitivity, RigPolice, https://rigpolice.com/data/, CC BY 4.0
We add a game only after we check its yaw by hand.
Found a value that's off? Email contact@rigpolice.com with your source.