What Is a Good eDPI? Benchmarks by Game and Role

RigPolice Team 3 min read

You copied a pro’s eDPI into your game and the aim felt wrong. That’s normal. eDPI is a within-game number, and a good value in Valorant is nowhere near a good value in Apex. Below are the ranges that work, by game and by role, plus the one number that carries across titles.

What eDPI is

eDPI is your DPI multiplied by your in-game sensitivity. DPI 800 at sens 0.5 gives 400 eDPI. It exists to compare two players who use different mouse DPI. Strip the hardware out and you get the effective sensitivity inside one game. That’s the catch. eDPI only compares cleanly inside the same game, because each game turns sensitivity into on-screen rotation at its own rate.

A good eDPI by game

Pro settings cluster tightly per title. Use these as a starting band, not a rule.

  • Valorant pros average near 280 eDPI, most between 200 and 400. That’s roughly 800 DPI at 0.35 sens.
  • CS2 pros average around 800 eDPI, with a 400 to 1,200 spread. Most pair 400 DPI with a sens that lands inside that band.
  • Apex Legends runs higher, often 1,000 to 1,600, and plenty of pros go past that. Bigger maps and ADS-heavy fights reward a faster turn.
  • Overwatch 2 depends on the hero. Hitscan players go lower for control. Dive and projectile heroes go higher.

A good eDPI by role

Within a game, your role pulls the number up or down. Precise, long-range play (AWP in CS2, Widowmaker in OW2, hold-heavy Sentinels in Valorant) wants the lower end of the band for steady micro-adjustments. Entry and duelist roles push higher, where whipping onto a target and re-centering fast matters more than a locked hold. Tracking roles in Apex and Overwatch projectile heroes sit mid to high, wherever you can follow a strafing target without running out of pad.

Why a good eDPI doesn’t transfer

Here’s the part the calculators skip. Each game has a yaw constant, the degrees your view turns per mouse count. Valorant and CS2 use different yaw rates. Same eDPI, different arc. CS2 turns further. Matching eDPI across games looks tidy and gives you the wrong result.

The number that does carry is cm/360: the distance you move your mouse to turn a full circle. Lock that and your muscle memory survives the jump between games. Our sensitivity converter does the math. Put in your settings from one game and it returns the sens that holds your cm/360 in the next.

How to pick yours

  1. Find your real DPI first. The number on the box can be off, so confirm it with the DPI analyzer.
  2. Start at your game’s pro average: about 280 for Valorant, 800 for CS2, near 1,200 for Apex.
  3. Commit for a week or two. Aim is muscle memory, and swapping daily resets the clock.
  4. Adjust by feel and pad space. Run out of mousepad on a 180 and you go lower. Overshoot small corrections and go lower again.
  5. Carry it across games by cm/360, not by eDPI.

Pick from the band and hold it long enough for it to stick. When you switch games, convert by cm/360, not by eDPI.

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FAQ

Is 400 eDPI good?
In Valorant it's on the higher side but fine. In CS2 it's low and very controllable. In Apex it's quite slow. The same number means different things per game, which is the whole reason to check the band.
What eDPI do most pros use?
It splits by game. Valorant pros sit near 280, CS2 near 800, and Apex often past 1,200. Within each game the spread is wide, so treat the average as a starting point.
Should I match my eDPI across games?
No. Match cm/360 instead. The same eDPI turns a different amount in each game, so copying the number gives you a different feel, not the same one.
How do I convert my sensitivity between games?
Keep your cm/360 constant and recompute the in-game sens. The converter does it for you: enter one game's settings and it returns the other's.

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