You copied a pro’s eDPI into your game and the aim felt wrong. That’s normal. eDPI is a within-game number, and a good value in Valorant is nowhere near a good value in Apex. Below are the ranges that work, by game and by role, plus the one number that carries across titles.
What eDPI is
eDPI is your DPI multiplied by your in-game sensitivity. DPI 800 at sens 0.5 gives 400 eDPI. It exists to compare two players who use different mouse DPI. Strip the hardware out and you get the effective sensitivity inside one game. That’s the catch. eDPI only compares cleanly inside the same game, because each game turns sensitivity into on-screen rotation at its own rate.
A good eDPI by game
Pro settings cluster tightly per title. Use the table below as a starting band, not a rule.
| Game | Typical eDPI range | Pro average |
|---|---|---|
| Valorant | 200-400 | 280 |
| CS2 | 400-1,200 | 800 |
| Apex Legends | 1,000-1,600+ | 1,200 |
Valorant’s average works out to roughly 800 DPI at 0.35 sens. CS2 pros mostly pair 400 DPI with a sens that lands inside their band. Apex runs higher because bigger maps and ADS-heavy fights reward a faster turn, and plenty of pros go past 1,600.
Overwatch 2 does not have one fixed band. Hitscan players go lower for control, and dive or projectile heroes go higher.
A good eDPI by role
Within a game, your role pulls the number up or down. Precise, long-range play (AWP in CS2, Widowmaker in OW2, hold-heavy Sentinels in Valorant) wants the lower end of the band for steady micro-adjustments. Entry and duelist roles push higher, where whipping onto a target and re-centering fast matters more than a locked hold. Tracking roles in Apex and Overwatch projectile heroes sit mid to high, wherever you can follow a strafing target without running out of pad.
Why a good eDPI doesn’t transfer
Here’s the part the calculators skip. Each game has a yaw constant, the degrees your view turns per mouse count. Valorant and CS2 use different yaw rates. Same eDPI, different arc. CS2 turns further. Matching eDPI across games looks tidy and gives you the wrong result.
The number that does carry is cm/360: the distance you move your mouse to turn a full circle. Lock that and your muscle memory survives the jump between games. Our sensitivity converter does the math. Put in your settings from one game and it returns the sens that holds your cm/360 in the next.
How to pick yours
- Find your real DPI first. The number on the box can be off, so confirm it with the DPI analyzer.
- Start at your game’s pro average from the table above.
- Commit for a week or two. Aim is muscle memory, and swapping daily resets the clock.
- Adjust by feel and pad space. Run out of mousepad on a 180 and you go lower. Overshoot small corrections and go lower again.
- Carry it across games by cm/360, not by eDPI.
Pick from the band and hold it long enough for it to stick. When you switch games, convert by cm/360, not by eDPI.